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Devlog
Fully original sounds and soundtrack!
March 30, 2026
by
codename_B
The latest update to web and windows brings updated soundtracks to be slightly less fatiguing on the ears, as well as a refreshed palette of sounds meaning all sounds from the original 8bit sound pack...
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Room Codes and PvP Multiplayer!
March 18, 2026
by
codename_B
It works! This update adds online multiplayer to Pocket Epoch. You can now create a room, share a room code, and jump into proper player vs player matches. This is all running through my open source p...
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Main Menu Overhaul
March 16, 2026
by
codename_B
Hexagonal menus! I wanted to give the game something that would keep the feel close to what it is in game while still being something a bit beyond just regular buttons. Not sure if this is final but i...
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Added a Windows build
March 16, 2026
by
codename_B
For those who've been asking - and those who haven't - here's a Windows build if you want to squeeze as many possible frames per second out of your sphere rendering! I have it hard capped at 300fps ju...
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Chiptune is retro, right?
March 14, 2026
by
codename_B
Wasn't sure what the correct move was for music so ended up looking up some chiptune music and sfx and I've hooked those up. They definitely are a vibe! Not sure if they're the RIGHT vibe but they are...
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HTML5 fixes
March 14, 2026
by
codename_B
Just a quick note to say that I've done a pass on the HTML5 export and full-screen on desktop should now be fully supported and mobile should be partially supported (there's still some weirdness about...
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Need help? Click here!
March 13, 2026
by
codename_B
Needs a fair bit more polish but using the AI system as a stepping-stone to a semi-prioritised next good-enough action I was able to knock together a pretty rudimentary tutorial system (more of a HELP...
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Unit UI Overhaul
March 12, 2026
by
codename_B
Pictures speak 1000 words as they say, so I'll leave this one short and sweet. My goal was to get rid of the pop out side panel and make things more focused and less cluttered and I think I've managed...
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Hover/Selection Language
March 11, 2026
by
codename_B
1
Outlines Every interactable element now shows a clear white hover outline (even the moon!) and a thicker one when you select it. The colours for interactable/menu elements were also moved away from be...
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UI Polish Pass
March 10, 2026
by
codename_B
UI Units now have dedicated Move and Attack buttons in their hex menu. Clicking Move dismisses the menu and lets you click any blue-highlighted hex freely. Attack mode works the same with red highligh...
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Walls, Sieges, and Economy Rework
March 09, 2026
by
codename_B
And most importantly, the cancel button so you can clear production on a building! Walls: The biggest addition this update: settlements can now have walls. Once you research Fortification, all your To...
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First Playable
March 08, 2026
by
codename_B
Welcome to Pocket Epoch! I've always wanted to have a go at making a 4x game (my dream is to make something Civ-5 like but that's a large, complex project so I thought I'd use the month-long time avai...
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