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Devlog
Slime Chess
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Devlog
phone ui
January 06, 2026
by
codename_B
#phone, #ui
Did some more work on making the slime preview slimier, and some more work on making phones supported as a control input scheme. Slowly getting there, though much harder to get into a polished state!...
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ux update
January 05, 2026
by
codename_B
#ux, #gamemaker, #update
After receiving some feedback that it was sometimes tricky to see when your Slime was in a state that could capture pieces I've added some more highlighting and more explicit shapes for the move previ...
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ux pass
January 01, 2026
by
codename_B
#ux, #ui, #polish, #gamemaker
I've finally fixed the dupe bug that was happening with the portals, and completed a UX pass on the menu elements and game board to make everything feel more chessy. You'll notice a set of new challen...
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level editor
December 29, 2025
by
codename_B
#level editor, #gamemaker
As the need to create more interesting puzzles got more interesting to create, the .slime file format hit the limitations of what I was able to visualize in my head and into OneText . I spent some tim...
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slime chess procedural music
December 26, 2025
by
codename_B
#music, #gamemaker, #procgen
Classic chess music is piano, so I wanted to do something piano-y but a bit more procedurally generated. I had a read of https://www.chess.com/blog/BadXinton/turning-chess-into-music and enjoyed what...
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move preview
December 25, 2025
by
codename_B
#gamemaker
Some of the feedback from early playtesters was that it was a bit hard to figure out where your Slime is going to end up, so I've added a very simple Peggle inspired move preview. The overall game UI...
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.slime file format
December 24, 2025
by
codename_B
#gamemaker
I've added a save/load mechanic so you can leave a game and come back to it, and also moved the challenges to this same format so that is easier and faster for me to create new challenges! This also m...
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